Overview
I completed this project from concept development and research to the designed outcome. This was my capstone project, which I produced during the final year of my degree.
The objective of this project was to provide people with a tool to manage their screen time more effectively. The application aimed to help users feel more in control of their mobile phone usage on a daily basis, which ideally would have positive, long-term effects on how people interact with their devices.
My role
Summary of the problem
The research I carried during this project revealed the issues underlying the convenience of modern smartphones: our current habits are not conducive to healthy relationships with these devices. This is due in large part to the reward psychology that drives us to habitually check and use our phones.
Problem 1
Frequency of checking phone
People engage in checking habits, checking notifications received, or what the time is, which then leads to further phone usage.
Problem 2
Reward psychology
The behaviour of browsing social media or checking your phone triggers a reward in your brain making it a desirable action.
Problem 3
Mindless scrolling
People are using their phone with no real purpose or intent, which means they have no planned stopping point.
Problem 4
An easy reward
The 'endless' nature of social media content means there's always something new to see, acting as an easy reward.
Summary of the design solution
Feature 1
Session timer
Feature 2
Daily limit
The daily limit feature aims to make people more aware of their screen time. This is more effective than a weekly report because the user is reminded of how much time they've spent on their phone that day before they unlock it.
Feature 3
Optional strict measures
Feature 4
Lockout timer with animation
wrapping up
What the new design achieved
Personal reflection
User testing is crucial for projects that explore new concepts that people may not have seen before.
Most people recognise and admit they spend too much time on their phones but aren’t sure what to do about it.
There is no single solution to managing screen time. What works for one person may not be effective at all for the next person.
If I were to continue the project I would:
Test the final product with more people to evaluate the effectiveness of certain settings, such as ‘Greyscale’ and the ‘On-screen timer’.
Carry out a long-term diary study with people that are actively trying to reduce screen time.
Conduct user testing with a wider range of people, to ensure usability and accessibility across different levels of technical knowledge.
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